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1st February 2022

Announcements

Stephen Cornish on The Byteside Podcast: The Future of Cloud, Pentanet neXus, and West Aussie Gaming

Written by Team Pentanet

1st February 2022

Announcements

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Pentanet Founder and Managing Director Stephen Cornish recently sat down with Seamus Byrne from the Byteside Podcast to discuss GeForce NOW Powered by Pentanet and the future of cloud experiences, the role Pentanet.GG is playing in forging Western Australia’s esports industry, and the reasons why Perth is the ideal city to perfect the Terragraph mesh technology we’re using to deploy Pentanet neXus.

While talking about GeForce NOW and Pentanet’s Alliance Agreement with NVIDIA, Stephen explained why he thinks it’s so important for Pentanet to be investing in cloud-based services. Providing next-generation internet connectivity goes hand in hand with delivering the services that those connections will enable, and Stephen made an interesting prediction about the future of computer tech.

“I’m a firm believer that, within one generation, it’s going to be odd to have a computer anymore, very much like it is even seeing a CD or a floppy disc these days. It’ll be this archaic thing; kids won’t even know what one is.”
— Stephen Cornish

As the conversation moved towards neXus, Seamus asked whether Pentanet has plans to roll the network out nationally after its 2022 launch in Perth. As always, our focus remains clear - perfecting the network at home before focussing on other regions.

“We’d rather just really focus on getting it perfect here. [Then], when it comes time to go national … people will already be aware of what our brand does, and they’ll be excited to pre-adopt the technology before we get there.”
— Stephen Cornish

The two also discussed esports at length and the challenges that come with being so physically distant from game servers over east and in Asia. Stephen explained that West Aussie gamers will always deal with a less than ideal minimum latency while playing on servers not hosted in WA, no matter how strong their connection is to the server. Minimum latency is determined by the round trip time (RTT) it takes for data to travel to and from the server.

Data can’t be transferred faster than the speed of light, so options are limited for West Aussie gamers wanting to play competitive online titles with unnoticeable ping. But while us gamers could just deal with the minimum ping scores of around 45ms to the East Coast and 118ms to Singapore, Stephen (of course!) has other ideas.

“What I’d like to build is an esports region that is based out of Perth so that those players can actually train and play against the Asian servers.”
Stephen Cornish

You can read the full transcript of Steve and Seamus’ wide-ranging conversation on the Byteside website, or listen on any of your favourite podcasting platforms.

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